Cyberpunk 2077

Cyberpunk 2077 takes place in the year 2077—which you probably didn’t need us to tell you—and as mentioned it’s set within Night City, a fictional city between San Francisco and LA ( although if it’s really in Del Coronado Bay it would be well south of LA) that already exists in the Cyberpunk pen and paper RPG created by Mike Pondsmith. Punks and corporate stooges of all varieties wander these foggy, once Mob-ruled streets, and by 2023, corporations are openly warring for them. Cyberpunk 2077 will show us what happened to the city in the aftermath of that war. 

Thanks to some awesome crowd technology, the Cyberpunk 2077’s Night City feels alive and bustling. It was incredible watching V walk through streets and seeing hundreds of characters walking, playing, talking, and fighting. It’s not clear how dynamic this world is, however. We passed by a crime scene in one neighborhood, and I’d like to know whether that crime scene will ever get cleaned up or if it’s a static landmark in this area.

The city is, by all accounts, massive. It features six districts with no loading screens between them. To help you get around, there are vehicles you can drive in either first or third person. It was hard to get a sense of how realized this part of the game is—we’re not sure if there will be all the depth of simulation you see in something like Grand Theft Auto V’s driving and traffic. But it did look impressive and smooth.

Speaking to VG24/7, CDPR said the autonomous function allows you to summon your car at will, instead of trying to remember where you parked. Let’s hope it’s better at finding its way than Geralt’s horse, Roach. You’ll also have access to a garage to store the cars you own, but it’s unclear if you’ll be able to own them all or if a cap will be set.